Work

Seven working studio pieces, each built to be used, not watched. See each one in use below, then try it live in your browser. Self-initiated work, made to show the format.

  1. 1AfterhoursProduct storytelling
  2. 2JetLeeInteractive brand experience
  3. 3Fire / ElectricityInteractive brand portrait
  4. 4Atelier VeyraInteractive brand experience
  5. 5Casa NeraInteractive architectural experience
  6. 6MeridianProduct storytelling
  7. 7FormaDigital launch experience

1 of 7 Product storytelling

Afterhours

Studio concept, not a real product for sale.

Audience
Private buyers with a serious home: car collectors, track-day drivers and sim racers with means, people furnishing a penthouse.
Objective
Show motorsport-grade engineering built to the buyer's specification, and turn interest into a private consultation.
What you can do
Turn the cockpit, take the seat, read the engineering, choose the shell, frame, upholstery and light, then book a consultation.
Screen recording of the Afterhours concept site.

2 of 7 Interactive brand experience

JetLee

Studio concept: no flights, and the form sends nothing.

Audience
Founders, athletes, artists, entrepreneurs and families who value their time too much to spend it in terminals.
Objective
Make a visitor want to be somewhere else, then make asking for the flight feel effortless.
What you can do
Pull the destinations reel and watch the cabin windows change to each place, scroll the view from St. Barths to New York, meet the people who fly, compare the fleet and request a flight.
Screen recording of the whole JetLee concept site, top to bottom (1 min 32 s).

3 of 7 Interactive brand portrait

Fire / Electricity

A molten cyborg portrait that responds to your movement. Built by Growth Terminal as a live interaction, not a prerecorded video.

Self-initiated studio work. Move across the face to reveal the portrait beneath; on a phone, touch and move over it.

Screen recording of the live portrait on growthterminal.io.

What it actually does

Pointer reveal
Move over the portrait to reveal a second face through a soft, dissolving trail. It drifts and fades as you explore. Touch opens the reveal too, while keyboard focus reveals the alternate portrait in full.
Fire
Heat fronts move only through the molten fissures painted into the photograph. Skin, hair and eyes are left untouched, so the glow reads as part of the face.
Electricity
The cyan detail already present in the source image flickers on its own timing. No outlines or overlays are added on top.
Hair and expression
Individual hair strands sway gently and the portraits blink in sync, giving the still artwork a sense of life. These ambient movements are switched off for visitors who prefer reduced motion.

Commission one for your brand

Each piece starts with your brand: what should be revealed, how it should feel and what visitors should do next. Growth Terminal develops the creative direction, prepares the artwork, builds the interaction and integrates it into your website. Bring your brand assets, campaign goal and launch date to start the conversation.

Your character or product
A mascot, a founder portrait, a flagship product or packaging becomes the surface that reacts to the visitor.
Your materials and colours
Fire and electricity are this piece's materials. Yours might be brushed metal, liquid colour, fabric, glass or light, built from your own palette.
A launch or campaign page
The reveal opens a landing page for a product drop, a rebrand or a seasonal campaign, then gets out of the way of the message.
One destination
Every interaction leads somewhere: preorder, book a demo, join the list or find a store. You choose the action.

4 of 7 Interactive brand experience

Atelier Veyra

Studio concept.

Audience
Prospective clients of a design studio deciding whether to visit.
Objective
Let the building make the case before the first meeting.
What you can do
Walk from the street through reception, the materials library and the studio floor, up to the roof, then book a visit.
Screen recording of growthterminal.io/atelier-veyra.

Rooms in the walkthrough

Atelier Veyra seen from above, set among city blocks

1 of 5

Arrival from above

The reception atrium with a planted courtyard and a curved stair

2 of 5

Reception atrium

The materials library: shelves of stone and fabric samples around a long table

3 of 5

Materials library

The design studio floor with models on long tables

4 of 5

Design studio

The rooftop pavilion and pool at dusk over the city

5 of 5

Rooftop pavilion

Casa Nera, a low stone house on a cliff above the sea at sunset

5 of 7 Interactive architectural experience

Casa Nera

Studio concept.

Audience
Buyers and clients exploring an architectural space.
Objective
Let visitors explore the interior and discover the design in detail.
What you can do
Enter the environment, select interior hotspots and explore the furniture, materials and architectural story.
Screen recording of growthterminal.io/atelier-veyra/projects/casa-nera.

6 of 7 Product storytelling

Meridian

Studio concept.

Audience
Buyers and specifiers comparing modular pavilions.
Objective
Explain how the structure is built and what each finish changes.
What you can do
Scroll to separate a layered pavilion model, select a layer for its explanation and compare finishes on the model.
Screen recording of growthterminal.io/experiences/meridian.

7 of 7 Digital launch experience

Forma

Studio concept, not a real product for sale.

Audience
Audio buyers and retailers following a new desktop speaker.
Objective
Put the reveal, the useful details and the inquiry route in one place.
What you can do
Watch the controlled reveal, explore the speaker and its details, then send a product inquiry.
Screen recording of growthterminal.io/experiences/forma.

Next

Let's talk.

Send the goal, a budget range and a date. A person from the studio replies directly. A rough brief is fine.

Start a project